Palatable

— I don't think you'll find his plan much more palatable. My people professional, give them time and they won't fail you.
— What you do not understand is that I have no time. No plan that requires is palatable in any way.
— But while you are sitting on your sorry ass declaring that everyone wants time and there is none, I can do something! You are losing that time you don't have. Doing anything is more palatable than doing nothing. Know the difference between palatable fruit and palatable scheme? There is none. As time goes, fruit rots and scheme becomes less and less attractive. The infuriating thing is, fruit rots even if you didn't harvest it. And ideas don't stay palatable while you're banging your head against the wall trying to come up with them.

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— Your food should be palatable to you, not to some bulemic crazy dietitian. It should not be poison, and your body will tell you the rest.
— Yeah, I think the most revolting thing about food is when someone's pushing it down your throat. If a dietitian says “something's palatable” to me, I'm gonna be sick with as much as a thought of “something”.

Communication piece

Communication in a raid is vital. It can use the eyes, or it can use the ears. It's very easy to decide that eyes < ears in terms of raid.
  • Ears don't require typing and reading. Everybody keep their eyes on what's important.
  • Speaking is faster than typing, so more information can flow in the same period of time.
But! Shifting perspective.
  • Everybody keep their eyes on what's important — if there's something they are needed to be specifically told about, they are not, obviously.
  • More information in the same period of time equals, yes, yes, you guessed it: SPAM.
So what do we have here.
If someone needs to speak, it is most likely a warning before a mistake. If someone's screaming for Innervate, then someone else failed watching raid frames. If one tank has to tell the other one to taunt the boss off, then other tank failed to set focus target with debuffs and set up raid-warning addon (that's failing twice).

While backing each other up is all nice and good, when almost every mistake there is to be made has to be voiced, it's too forgiving. People think that meddling with UI isn't worthwhile, they'll hear everything there is to know. UI became clogged long ago, but now there isn't an incentive to do anything about it. Four Horsemen of Apocalypse ride among the heaps of virtual corpses and bones, because once your raid leader made you install TeamSpeak.

Voice communication can help to turn those without hope into a decent raid, but it cannot turn a decent raid into top-progress monsters. It's almost like crutches: if you have trouble standing, they'll help, but if you are a professional runner, they can bring more trouble than good.

WoWless diet

After spending so much time in WoW just trying to make a game for myself it's such a relief to play something completely off-beat and polished.

Monkey Island 2 Special Edition: LeChuck's Revenge

I'm so very bad at quests. So hopelessly and entirely bad, I don't even try to play the game, I google a walkthrough and lean back to enjoy the melodies. Afterall, music soothes even the savage beast. I mean, Monkey Island.

Sound work in that game is amazing. As a self-proclaimed audiophile I just lose myself in all the sound — music, environment, dialogue, it is so beautiful that I can't help giggling even when Guybrush for the 50th time says “Nice!” or “Niiice.” looking at a door or through a window.

iMUSE system that changes background tune a little bit when Guybrush is walking about different places in the same location is absolutely brilliant. I mean, that is what soundtrack is for — to accentuate background changes, not to steal attention, or worse, be thrown away by brain that is busy with the game to which annoying soundtrack obviously has no connection.

As for the rest of the game, it's great. I'm bad at quests, I warned you. It's just pretty pictures dancing along breathtaking sounds :)

Mass Effect 2

I returned to my Jess Shepard, who was brave enough to struggle through the first Mass Effect so that I could import her into the second. To spice things up I even installed Overlord and Hammerhead.

Mass Effect is a good blockbuster overall, it is directed incredibly well and its action is just what I can digest — moderately paced and with just a pinch of tactics.

There isn't much role-playing, especially if you decided how to play from the very start — it's top-left for Paragons, it's low-left for Renegades (almost a memory song). But if you're trying to do something different for one goddamned time and play a hero who is quick to anger, but generally helpful and warm kind. I literally spend minutes and minutes about a decision.

And there's no reward for that! If I'm gaining paragon and renegade points at the same time I'm not gonna be able to resolve most plot conflicts (Jack vs. Miranda, for example). Of course, pushovers seldom get what they want, but maybe just a videogame in which pushovers save the world elegantly? Come on, american schoolboys have dozens.

Juicy details

Well hello there nice BoA cloaks and hats! If only I had another character slot to dress someone up in all this.

If GC doesn't give me another slot or two, I will delete someone. Losing professions and achievements is sad, but I'm not paying 15€ to free some space. First two nominees are the hunter and the priest. None of them got really far in Wrath, just level cap. Their professions are tailor/herbalist/skinner/leatherworker, of which only leatherworking is not backed up on some other toon.

On the bright side — innate hunters' battleground awesomeness isn't going anywhere anytime soon, and shadow priests look very promising with all their shadows (in Wrath there was a pretty texture, but nothing frigthening or horror-striking).

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Guilds as a concept are starting to look more and more promising. People whine about things you don't get without a guild, it means these things are a real treat. Not that I was not convinced earlier, but something named Dark Phoenix is rad even if it's one of those useless tiny pets. Which it is not.

And guild leveling is leveling taken on a whole new level, if you are not averted by this terrible pun. I'm gonna be the most fierce contributor! Me! Me!

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I stopped caring about beta mechanics and abilities completely. Give me the release — I'll be bitching about their clumsiness and underpoweredness and counter-intuitiveness as much as the next guy. Until then I leave you beta fanboys to your buggy wet dreams. Honestly, you work 6 months in an outsourcing QA company and you lose any taste for unfinished software for the rest of your life. If Blizzard wants to cheat, feeding raw cataclysmic meat to anyone willing to be test subject, it's their decision. I like my meat as I like my coffee — hot and steaming. You're welcome to get entangled in my metaphors, by the way.

Woooo!

My bony warlock made his way through dungeon set upgrade.

There was grief — especially when he and felpuppy had to melee their way to the woman-that-drops-shoulders. And when the Headmaster of Scholomance chose not to drop our precious mask for 20 times in a row.

There was luck — when my pocket alchemist was able to create Flask of Supreme Power or when General Drakkisath dropped our precious chest on the third time (my other rogue was grinding her sharp blood elf teeth, having slain freaking general a hundred times without a drop).

There was challenge — the same Drakkisath managed to kill me twice, each of them when I didn't bother to clean room's corners and pulled a pack with my squishy tush. And the last battle, Lord Val'thalak! Once in this whole quest chain I was on my toes and actually was glad I read strategy beforehand. And still died due to GUI-design- (and a little bit of a brain-) failure on my part.

But now I'll log off in a full D2 set and with my awesome staff from Stratholme. Gandling was not willing to drop his Charge, but he dropped the mask, I can't be mad with him.