I wrote that there is almost nothing to discuss at this point because vast majority of new beta features relies greatly on numbers. Numbers that may and will be tweaked. But there are also mechanics — Tree of Life cooldown, Balance/Nature moonkin craziness and so on. I choose you, 31-points talent trees.
Masteries are a great way to cut out this “you hit X% harder” bullshit. Talent points should be spent on something I like, not on some offer I can't refuse. Of course, I like getting 10% damage by clicking on a button, but that is so far from the point, its cell phone goes roaming.
The point is in bringing up skill. DPS should depend on skill first, on talents second. Talents for +damage don't really help reaching that goal. How do we concentrate on skill? We tie abilities to each other, we suggest synergies. Player herself is ought to use these synergies. If she doesn't, her damage is going up slowly, as her abilies scale and mastery effects grow. If she does, her damage jumps, as masteries and abilities are multiplied by skill.
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Double specs (warlock 0/41/30, we'll miss ya), occasional downranking (bye-bye, double Flamestrike!) — this is all cheating the system. System got better, so cheating is off the table, and now you don't like it?.. Okay, I love double Flamestrike as any of you, but I hear double Flamestrike << Cataclysm. Get over it.
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