Cataclysm Analytics

The thing is, there is nothing to analyze.

  • Yay, new abilities! Abilities that can be made overpowered and useless by a single digit.
  • Yay, new no-rubbish talents! That are nowhere near done.
  • Yay, new dungeons! That noone knows how will work with the new talents and abilities.
  • Yay, UI improvements! ...yay again!
At the present stage all you can do about Cataclysm, strictly speaking, is be excited. Which I am. But that is not the most entertaining conversational subject.

I leave beta-theorizing to those who really enjoy metagames or, you know, those who get paid for this kind of thing. When 4.0 drops, I'll be all over their theories. Until then — sorry, I've got some quests for Loremaster to do.

Cataclysm has already crippled my wrapping WotLK up. Now it just have to not spoil itself several months before launch. I don't really care about horrific lore revealings, I just don't like chewing on what new things might or might not be until I lose my freakin' taste for these new things.

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