Other than that single-player campaign sometimes gets plain messy, especially for a guy who isn't so fond about shooters (like me). There was a mission where you have to wait for files to be copied while defending the computer from the enemy. I went through last checkpoint of that task like 10 times in a row — enemy is everywhere, grenades, my bad aim... In first Modern Warfare there were few such places, in the second — madness. Yes, kinda like «Sparta!», because allies are few and in Brazil mission I realised that they are really not respawning.
But as with any other shooter these days there's a huge online-play-with-strangers thing attached. And that thing is madness too.
For the first 4 levels they allow playing only in Team Mode where wins the team with the best killers. Ah, being dumb meat... how can I ever forget that feeling. It gets better, though, and despite my shooter-unawareness WoW melee skills can be applied and my acute reflexes are playing — I often finish matches with the most knife kills. I've yet to see more kills than deaths on the final sheet (I was a Juggernaught once — I just have yet to look at stupid sheet when that happens).
In WoW you engage other players in 36 yards maximum, them being clearly visible for at least several seconds. In MW2 you can kill whoever you see however you please. “He never saw it coming” is about almost every death in the game. Not saying anything about aircraft.
To sum up my first impression.
- Aircraft is overpowered.
- Maps are way too complicated for a shooter. My experience with MMO-shooters being Counter-Strike and Battlefield Heroes. Too many threats, too easy to die.
- Read strategy guide, really. Save yourself a couple hours of figuring out.
- I suck at this. Well, except for knife-stabbing part. «Boy, I just love to stab», paraphrasing famous sitcom.
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